There's also Stream.broadcast() for push-based multi-consumer scenarios. Both require you to think about what happens when consumers run at different speeds, because that's a real concern that shouldn't be hidden.
But after years of building on Web streams – implementing them in both Node.js and Cloudflare Workers, debugging production issues for customers and runtimes, and helping developers work through far too many common pitfalls – I've come to believe that the standard API has fundamental usability and performance issues that cannot be fixed easily with incremental improvements alone. The problems aren't bugs; they're consequences of design decisions that may have made sense a decade ago, but don't align with how JavaScript developers write code today.
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