Exclusive: Venture giant a16z crypto targeting around $2 billion for its fifth fund amid blockchain market downturn, sources say

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Obviously this is my personal preference - and it's one of someone who has been making indie games for a long time. I used engines like Game Maker for years before transitioning to more lightweight and custom workflows. I also work in very small teams, where it's easy to make one-off tools for team members. But I want to push back that making games "from scratch" is some big impossible task - especially in 2025 with the state of open source frameworks and libraries. A lot of popular indie games are made in small frameworks like FNA, Love2D, or SDL. Making games "without an engine" doesn't literally mean opening a plain text editor and writing system calls (unless you want to). Often, the overhead of learning how to implement these systems yourself is just as time consuming as learning the proprietary workflows of the engine itself.

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Популярность красной икры в России объяснили08:48

It was worse than that. Friedmann tried to kill himself again. He was classified as a “special needs” inmate and assigned a sympathetic case manager, Constance Taite, who told me that she, too, was appalled by the jail’s conditions. After she saw officers beating a shackled inmate, she said, “I would get ready for work and I would start crying.” Of the thousands of inmates she interacted with, Friedmann stands out in her memory. Like the lawyers who’d met him in juvenile court, she found his presence in the jail incongruous.

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